Teaching
Iowa State University
- Computer Science
- Ames, Iowa, USA
TA for COM S 309, focusing on major software engineering topics and preparing students to lead medium-sized software projects. Emphasized teamwork, accountability, project management, and professional ethics through a semester-long group project.
Key topics/goals:
- Software development lifecycle: requirements, design, implementation
- Project management: process models, planning, scheduling, risk management
- Software artifacts and documentation
- Configuration management & source control
- Testing, reviews, and quality assurance
- Legal and ethical principles in computing
- Information management, relational & object-oriented models
- Networking basics: DNS, IP, HTTP, client/server APIs
Iowa State University
- Computer Science
- Ames, Iowa, USA
TA for COM S 336, an introduction to computer graphics. Students learned the graphics pipeline, coordinate systems, transformation matrices, and how to create interactive 3D applications. The course emphasized practical skills in OpenGL/WebGL, shader programming, and modern rendering techniques.
Prepared quizzes on TopHat, conducted office hours, and provided student support via Piazza discussions. Conducted labs focused on teaching 3-D rendering, visualization techniques, and basic graphics programming.
Key topics/goals:
- Graphics pipeline, vertex & fragment shaders
- 3D transformations & matrices
- Scene hierarchy & interactive graphics
- Phong lighting model
- Shader programming (lighting, textures, bump mapping)
- Offscreen buffers & shadow mapping
- Procedural noise & effects
- Contemporary graphics techniques